Poke Odyssey Cobblemon Server
Patch Notes · Vol. 01

A Bestiary Update

52 new Titan forms, 24 Hydros revamps, and 25 Odyssey adjustments.

This is the largest content drop we've shipped to the regular spawn datapack since the original Hydros line. Every Titan stub in the pack is now a fully realized Pokémon, with typing, stats, abilities, level-up moves, evolutions, and dex lore. The Hydros revamps reshape seven of the original lines around tighter design intent. The Odyssey lines get balance tightening, ability reworks, and meaningful coverage buffs.

Below: a quick stat readout, then deep dives into each section. Skip ahead via the nav above, or read it like a magazine. There are 101 Pokémon's worth of changes here, and most of them have a story.

52
Titan Forms
22
Titan Lines
24
Hydros Revamps
25
Odyssey Adjustments
101
Pokemon Touched
Section One · The Bestiary

Titan Forms

Fifty-two Pokémon, twenty-two lines, every one with its own dex lore and battle identity. Each line below pairs the Cobblemon model with the design rationale that shaped its stats and moves.

Geodude · Graveler · Golem

Geodude · Graveler · Golem

Dark / Electric Sturdy · Galvanize · h:Stamina

Lightning bonded to dark stone. The classic Kanto rock trio gets a stormbound makeover. Galvanize converts retaliation into electrified strikes, and older specimens learn to summon the storm itself with Thunderclap.

Geodude

BST 300

Static crackles across its dark stone hide. A monumental lightning strike eons ago bonded electricity to its core, and it now haunts storm-scarred caves, feeding on stray current.

Graveler

BST 390

Twin arms now bristle with copper veins that channel ambient charge. It rolls down mountainsides during thunderstorms, leaving trails of scorched earth in its wake.

Golem

BST 495

Its shell has fused into a living capacitor. When provoked, it can release a thunderclap so loud nearby Pokémon flee in terror, and older specimens are said to summon the storm itself.

Rhyhorn · Rhydon · Rhyperior

Rhyhorn · Rhydon · Rhyperior

Rock / Fire Drought · Rock Head · h:Steam Engine

Volcanic dynasty. Drought as a primary ability turns this line into solar-day enablers, and Rhyperior's hidden Steam Engine doubles its speed any time it eats a Fire or Water attack. Surprise speed tier and a recklessly viable Rock Wrecker / Horn Drill set.

Rhyhorn

BST 345

Its hide runs red-hot, drinking in sunlight wherever it goes. Volcanic ash clings to its horn, and the air around it shimmers like a forge bellows.

Rhydon

BST 485

Drought scorches the ground at its feet. Its horn glows like a smelter's tongs, and trainers report needing fireproof gloves just to approach one.

Rhyperior

BST 535

Magma flows visibly through cracks in its armored hide. When it stomps, the earth opens into vents of superheated steam. Steam Engine carriers can accelerate to alarming speeds when struck with water or fire.

Onix · Steelix

Onix · Steelix

Ground / Grass Overgrow · Sturdy · h:Thick Fat

Steelix as a forest titan, draped in living undergrowth. A 510 BST physical wall with Steel-tier Defense, Bullet Seed and Power Whip for STAB, and Headlong Rush on evolution.

Onix

BST 385

Moss and saplings have taken root along its segments, turning each link into a tiny grove. It moves slowly through forests, leaving a wake of new growth wherever it tunnels.

Steelix

BST 510

Iron bones run through a body cloaked in living undergrowth. It anchors itself by burrowing into riverbeds and lets entire ecosystems flourish along its back.

Aron · Lairon · Aggron

Aron · Lairon · Aggron

Steel / Ground Sturdy · Solid Rock · h:Earth Eater

Earth Eater makes Aggron's 4× Ground weakness a *feature*. Every Earthquake aimed at it becomes free HP. Combined with 180 Def and Headlong Rush at evolution, this is one of the most defensively warped picks in the set.

Aron

BST 330

Its armor is laced with subterranean iron, drawn up through the earth itself. It feeds on metal-rich soil and grows hungrier with every mineral vein it consumes.

Lairon

BST 430

Plates of steel cling to a body packed with dense bedrock. Where it walks, the ground compacts into ribbons of hardened earth, and it can shrug off ground attacks effortlessly.

Aggron

BST 530

A walking mountain plated in iron. It drives its head into the earth with such force that headlong rushes leave permanent ridges across landscapes, and Earth Eater lets it absorb ground-type attacks as nutrition.

Trapinch · Vibrava · Flygon

Trapinch · Vibrava · Flygon

Steel / Dragon Levitate · Sand Force · h:Stalwart

Archaludon's typing on a Flygon frame. Atk and SpA swap to make this a 100/100 special sweeper. Steel STAB Flash Cannon meets Draco Meteor and Hurricane in a Levitate / Sand Force / Stalwart trio that punishes draw-in tactics.

Trapinch

BST 290

Plated jaws gleam like polished steel. It waits in funnel-pits at the edge of dragon-prowled valleys, ambushing anything that ventures too close.

Vibrava

BST 340

Wings of crystal-clear membrane hum with a metallic resonance audible for miles. Its scales have begun fusing into a steel exoskeleton in preparation for its final stage.

Flygon

BST 520

A steel-scaled dragon of the dunes. Its wing-buzz scatters sand into glittering clouds that refract sunlight into rainbows. Stalwart-marked specimens ignore the diversionary abilities of lesser foes.

Phanpy · Donphan

Phanpy · Donphan

Ground / Fighting Intimidate · h:Sand Rush

Great Tusk's exact typing, on a Donphan body. Headlong Rush, Megahorn, Head Smash: direct mirrors of the paradox legendary's level-up signature. Intimidate keeps it bulky, Sand Rush gives it sandstorm utility.

Phanpy

BST 330

Its small body packs a surprising kick, and Intimidate radiates from a creature that should look harmless. Researchers note it spars constantly with siblings to prepare for adulthood.

Donphan

BST 500

A walking battering ram with fists the size of boulders. It charges in straight lines and removes obstacles permanently, including walls, trees, and unwary trainers who fail to dodge.

Dunsparce

Dunsparce

Ground / Dragon Serene Grace · Rattled · h:Sheer Force

A little dragon with big ambitions. Serene Grace doubles flinch and status chances on Iron Head, Headbutt, and Scale Shot; Sheer Force pivots into pure power. Solidly competitive at BST 495, strong without breaking the meta.

Dunsparce

BST 495

A serpent of myth come back to life: small, unassuming, and capable of swallowing rocks twice its size. Its drill-tail has been hardened by dragon-blooded ancestors, and old farmers swear it can flash-paralyze with a single glare.

Timburr · Gurdurr · Conkeldurr

Timburr · Gurdurr · Conkeldurr

Fighting / Rock Guts · Defiant · h:Multiscale

Terrakion's typing on a Conkeldurr stat line. Stone Axe (Kleavor's signature) drops on evolution to Conkeldurr, leaving permanent rock hazards on the field. Multiscale gives it a free hit at full HP.

Timburr

BST 305

It hauls a stone slab everywhere it goes, slowly chiseling it into a proper axe. Multiscale-blooded individuals can take a hit from twice their size and keep working.

Gurdurr

BST 405

Its girder has been re-forged with strips of obsidian and granite. Apprentice masons in mountain towns hire Gurdurr-titan for stonework. They hit harder than any pickaxe.

Conkeldurr

BST 505

Wields twin pillars of solid stone, both etched with axe-marks. Veterans of mountain construction sites teach the young the move Stone Axe, a strike so heavy it shatters bedrock and sets a permanent rock trap.

Turtwig · Grotle · Torterra

Turtwig · Grotle · Torterra

Grass / Ground Thick Fat · h:Sturdy

Atk-SpA swap turns Torterra into a 109 SpA special attacker, and Shell Smash at level 45 turns it into a credible sweeper. Leaf Storm + Earth Power + Energy Ball is the Torterra you've always wanted to use.

Turtwig

BST 318

The seedling on its head has taken root in soil rich with mineral salts. It is calmer than its base form, content to bask while photosynthesis and earth-roots feed it together.

Grotle

BST 405

The bush on its back has thickened into a small grove, and tunneling roots anchor it to the ground. Travelers occasionally find Grotle-titan dozing for days at riverbanks.

Torterra

BST 525

A continent on four legs. Older specimens host entire ecosystems: small Pokémon nest in its grasses, and its eventual Shell Smash sends tremors through nearby villages.

Mudkip · Marshtomp · Swampert

Mudkip · Marshtomp · Swampert

Water / Poison Torrent · h:Unaware

Tentacruel-flavored toxic swamp Swampert. Unaware ignores opposing stat boosts. Swampert-titan body-slams setup sweepers regardless of how stacked they are, then drops Hydro Cannon or Sludge Wave on the way out.

Mudkip

BST 310

Its skin secretes a faintly toxic mucus, useful for warding off predators. Local fishers know to leave its mud-puddle alone or risk hours of dizziness.

Marshtomp

BST 405

Lives in poisoned marshes where lesser Pokémon perish. Its fins filter the water clean as it swims, and the toxins build up in its mud-coat as a defensive layer.

Swampert

BST 535

Master of fetid swamps. The Unaware Swampert-titan ignores opposing stat boosts entirely, slamming through setup sweepers with Hydro Cannon and Sludge Wave. A tank that refuses to be intimidated.

Chimchar · Monferno · Infernape

Chimchar · Monferno · Infernape

Fire / Steel Blaze · h:Weak Armor

Heatran's typing with Infernape's speed. Weak Armor on a 108 Speed frame means every physical hit accelerates it further. Flash Cannon at evolution replaces Close Combat since the Fighting STAB is gone: full commitment to the fire-steel identity.

Chimchar

BST 309

Its tail-flame is shot through with sparks of molten steel. When it eats, the ore mingles with its inner fire and reforges into stronger plating.

Monferno

BST 405

Steel claws tipped with red-hot edges. It practices bullet-punch combinations against cave walls until they collapse, then moves to the next cave.

Infernape

BST 534

A whirling firestorm clad in living metal. Weak Armor lets every hit it takes accelerate its strikes, and by mid-battle, even its Flash Cannons arrive faster than most Pokémon can react.

Skorupi · Drapion

Skorupi · Drapion

Ground / Bug Battle Armor · Intimidate · h:Skill Link

Skill Link Drapion is a Pin Missile and Rock Blast specialist: both multi-hit moves always land five times. 95 Speed, 110 Def, and Sand identity make this a sand-team staple wallbreaker.

Skorupi

BST 330

Burrows beneath dunes and ambushes from below. Its pincers have hardened with chitin reinforced by years of striking buried rocks.

Drapion

BST 530

A sand-dwelling terror with Skill Link mastery: its Pin Missile barrage always strikes five times. Travelers who hear its claws clicking from beneath the sand learn very quickly to climb up.

Cubchoo · Beartic

Cubchoo · Beartic

Ice / Rock Snow Cloak · Slush Rush · h:Sand Rush

Beartic's hidden Sand Rush bypasses its own typing's sandstorm vulnerability. The Rock secondary keeps it immune to sand chip. 130 Atk + doubled speed in either snow or sand is genuinely terrifying.

Cubchoo

BST 305

Its snout drips not water but powdered rock-ice. It tumbles down cliffs to play, and its rolling pelt collects ice and stone in equal measure.

Beartic

BST 505

Stalks frozen mountainsides on Sand Rush-blooded paws. In sandstorms or blizzards it doubles in speed, and Icicle Spear strikes from a 130 Atk frame are catastrophic at close range.

Spoink · Grumpig

Spoink · Grumpig

Ground / Psychic Own Tempo · h:Magic Guard

Claydol's typing, Grumpig's stat line. Magic Guard makes it immune to hazard damage, sandstorm, burn, poison, and Life Orb recoil, turning 110 SpD + Calm Mind setup into a near-unkillable special tank.

Spoink

BST 330

Its spring-tail bounces it across rocky badlands. The pearl on its head has dulled to a dust-coated sheen, but its psychic broadcast can be felt a kilometer away.

Grumpig

BST 470

Its black pearls glow when its mind is at work. Magic Guard renders it immune to hazards and weather, letting it pivot freely while Future Sight gathers on the field.

Seviper

Seviper

Poison / Rock Poison Touch · h:Rough Skin

A black-scaled serpent with stone-hardened venom. Rough Skin chips contact moves for ⅛ HP, Poison Touch poisons on contact. Every physical attacker that touches it pays for the privilege.

Seviper

BST 458

A venomous serpent whose scales have hardened into overlapping shards of black stone. Its venom and Rough Skin make even glancing strikes painful for its attackers.

Farfetch'd · Sirfetch'd

Farfetch'd · Sirfetch'd

Fighting / Ground Defiant · h:Sharpness

Sharpness boosts all slashing moves by 50%. With Leaf Blade, Aqua Cutter, Solar Blade, Night Slash, and First Impression on the move list, Sirfetch'd-titan becomes a one-stop coverage wallbreaker with 135 Atk.

Farfetchd

BST 377

Carries a leek hardened by years of burying it in mineral-rich earth. With each victory, it learns to slash deeper. One day, the leek learns to cut as truly as any blade.

Sirfetchd

BST 507

A dueling master clad in earthen plate. Its leek, now sharpened by mastery of Leaf Blade, glints with Sharpness, and a single Aqua Cutter from this veteran can fell trees.

Sandile · Krokorok · Krookodile

Sandile · Krokorok · Krookodile

Ground / Ghost Intimidate · Moxie · h:Vital Spirit

A haunted desert king. Phantom Force ambushes from the sand let Krookodile-titan invalidate switch-ins, while Ground/Ghost typing makes it immune to Normal, Fighting, and Electric attacks.

Sandile

BST 292

Its eyes glow a dim blue, even in pitch-black dunes. Local lore says it leads wandering travelers into oases, and just as often into ambushes.

Krokorok

BST 351

The mask-pattern over its eyes is said to give it second sight. Vital Spirit keeps it endlessly awake, and Sand Tomb traps emerge from where it walks.

Krookodile

BST 519

King of haunted deserts. Its Phantom Force ambushes have no precedent. Krookodile-titan vanishes into shadow during sandstorms and rematerializes seconds later in striking range.

Zigzagoon · Linoone · Obstagoon

Zigzagoon · Linoone · Obstagoon

Normal / Rock Reckless · Guts · h:Sheer Force

Reckless-fueled Double-Edges that hit for 168 BP, plus an Obstruct that drops attacker Def by 2 stages on contact. Linoone evolves into Obstagoon at level 35, at night, per the canon ritual.

Zigzagoon

BST 240

Zigzags across rocky terrain with surprising stamina. Reckless individuals make poor decisions but excellent terrain scouts.

Linoone

BST 420

Sprints along ridgelines at remarkable speed. Its night-darkening fur is said to absorb starlight, and on dark nights it transforms into something fiercer.

Obstagoon

BST 520

A rock-cloaked brawler that bellows challenges at the moon. Obstruct shatters the will of foes who try to land contact moves, and Sheer Force-laced Rock Slides crack mountainsides.

Rattata · Raticate

Rattata · Raticate

Normal / Ground Hustle · h:Sand Rush

Hustle boosts Attack 1.5× at the cost of accuracy; Sand Rush doubles speed in sandstorms. A glass-cannon ore-burrower that lives or dies on the opening turn.

Rattata

BST 253

Burrows through hard-packed earth with surprising speed. Its whiskers detect mineral deposits, and trainers in old mines often follow Rattata-titan to find ore.

Raticate

BST 413

A buck-toothed digger that has chewed through stone all its life. Sand Rush + Hustle make it a sandstorm sweeper, fragile but lethal if it gets the first strike.

Chatot

Chatot

Flying / Rock Keen Eye · h:Aerilate

Aerilate turns Boomburst and Hyper Voice into Flying-type STAB at 168 BP equivalent damage. Shell Smash + Cosmic Power setup tools make this a real special sweeper, a single-stage threat that punches well above its 411 BST.

Chatot

BST 411

A mimic-bird with crystalline plumage that refracts its voice into geometric shapes. Aerilate turns its Hyper Voice and Boomburst into ringing Flying-type STAB, and Shell Smash is its setup signature.

Zorua · Zoroark

Zorua · Zoroark

Dark / Ground Illusion · h:Sand Rush

Hisuian Zoroark stats with a desert twist. Illusion lets it pose as a teammate; Sand Rush doubles its already-blistering 110 Speed in sandstorms. Bitter Malice at level 70 punishes poisoned targets for double damage.

Zorua

BST 330

Pawprints lead into open desert and vanish without warning. Its illusions take the shape of dunes, scorpions, and dust devils. Old travelers say to trust nothing they see in this Pokémon's wake.

Zoroark

BST 510

Master of desert phantasms. Illusion lets it pose as a teammate until the moment it strikes, and Sand Rush lifts its already-blistering speed to terrifying heights. Bitter Malice strikes those it has poisoned with double force.

Hatenna · Hattrem · Hatterene

Hatenna · Hattrem · Hatterene

Psychic / Ground Trace · Magic Guard · h:Magic Bounce

All three of Hatterene's potential abilities stacked. Magic Guard ignores hazards and weather; Magic Bounce reflects status moves; Trace copies any ability. Calm Mind + Psyshock + Earth Power sweeps look unstoppable.

Hatenna

BST 265

Its hair-feelers detect emotion through the earth itself. It avoids angry trainers and seeks out the gentle, content with quiet meadows above forgotten ley-lines.

Hattrem

BST 370

Once peaceful, now armed with mineral-tipped braids it does not hesitate to swing. Magic Guard makes it immune to all indirect damage, so Trick Room teams favor it as a pivot.

Hatterene

BST 510

A silent giant draped in forest-green hair, walking the line between earth and mind. Magic Bounce reflects every status its foes attempt, and Calm Mind sweeps with Psyshock and Earth Power devastate even bulky special tanks.

Section Two · The Old Guard

Hydros Revamps

Seven of the original Hydros lines get tightened design intent: ability swaps, typing fixes, and new TMs that round out incomplete movesets.

Cyndaquil · Quilava · Typhlosion

Fire / Water

Hidden ability shifted from Steam Engine to Torrent. Waterspout added at the same level as Eruption. Typhlosion-hydros now has two 150 BP nukes that scale with HP. New TMs: Overheat, Scorching Sands, Muddy Water.

Cyndaquil309
Quilava405
Typhlosion534

Totodile · Croconaw · Feraligatr

Water / Dragon

Totodile and Croconaw gained their missing secondary Dragon typing. Strong Jaw dropped, primary ability is now Torrent. New TMs line-wide: Breaking Swipe, Ice Punch, Liquidation, Flip Turn. Feraligatr also learns Wave Crash at 60.

Totodile314
Croconaw405
Feraligatr530

Chikorita · Bayleef · Meganium

Water / Grass (primary swap)

Primary typing flipped from Grass/Water to Water/Grass. Hidden ability swapped from Rain Dish to Water Bubble. New TMs: Synthesis, Knock Off, Dragon Tail, Earth Power, Scald, Ice Beam. A much more versatile bulky pivot.

Chikorita318
Bayleef405
Meganium525

Mareep · Flaaffy · Ampharos

Electric / Water

Hidden ability shifted from Volt Absorb to Fluffy. New TMs: Volt Switch, Eerie Impulse, Electroweb, Muddy Water, Weather Ball, Ice Beam, and an egg move slot for Waterspout.

Mareep280
Flaaffy365
Ampharos510

Buneary · Lopunny

Normal / Water

Hidden ability changed from Hydration to Inner Focus. Buneary's evolution friendship requirement raised from 160 → 190. Lopunny gains Aqua Step at 56, plus Triple Axel and Close Combat as TMs.

Buneary350
Lopunny480

Axew · Fraxure · Haxorus

Water / Dragon (primary swap)

Primary typing flipped from Dragon/Water to Water/Dragon. Full ability swap to Torrent / Mold Breaker / h:Sharpness. Aqua Cutter learned at level 22 line-wide; Swords Dance added as TM. Haxorus Atk fine-tuned from 137 → 132 to balance the buffs.

Axew320
Fraxure410
Haxorus540

Roggenrola · Boldore · Gigalith

Rock / Water

Hidden ability swapped from Sand Force to Sand Stream, so Gigalith-hydros now auto-summons sandstorm on switch-in. New TMs: Heavy Slam, Waterfall, Toxic.

Roggenrola280
Boldore390
Gigalith515
Section Three · Adjustments

Odyssey Tuning

Eleven Odyssey lines get stat tightening, ability reworks, and coverage TMs. Most changes are surgical: closing gaps in existing kits or aligning stats back to canon proportions. A few (Litleo, Ponyta) get full ability reworks.

Bulbasaur · Ivysaur · Venusaur

Grass / Ghost

Stats aligned to canon proportions (Bulbasaur 328, Ivysaur 405, Venusaur 525). New TMs: Earth Power, Weather Ball, Stored Power, Pollen Puff, Strength Sap.

Bulbasaur328
Ivysaur405
Venusaur525

Charmander · Charmeleon · Charizard

Fire / Steel

Stats shift toward bulky special attacker (Charizard 88 HP / 109 SpA / 80 Spe). Level-up moveset rebalanced toward special. Iron Head → Steel Beam, Slash → Air Slash, Flare Blitz → Heat Wave. Roost added to Charizard. New TMs: Earth Power, Stealth Rock, Toxic, Air Slash, Heat Wave, Aura Sphere.

Charmander309
Charmeleon405
Charizard534

Squirtle · Wartortle · Blastoise

Water / Rock

Blastoise gains 13 Speed (65 → 78) without losing BST, so Shell Smash now sets up a credible sweeper. New TMs: Earthquake, Body Press, Power Gem, Aqua Jet.

Squirtle314
Wartortle405
Blastoise530

Ponyta · Rapidash

Flying / Fairy

Ability rework: now Serene Grace / Pastel Veil / h:Pixilate. Pixilate turns Boomburst and Hyper Voice into 168-BP Fairy STAB. New TMs include Boomburst, Hyper Beam, Nasty Plot, Heal Bell, Follow Me, Dazzling Gleam, Mystical Fire, and more.

Ponyta410
Rapidash500

Houndour · Houndoom

Fire / Ghost

Houndoom Speed up to 100; new level-up Eruption at lv 65. 150 BP HP-scaling Fire STAB. New TMs: Heat Wave, Energy Ball, Poltergeist, Aura Sphere, Sludge Bomb.

Houndour330
Houndoom500

Rookidee · Corvisquire · Corviknight

Ground / Flying

Corviknight slightly bulkier (98/87/105). Body Press now scales with Iron Defense for a setup-sweep route. New TMs: Earthquake, Body Press, U-turn, Iron Defense, Stealth Rock, Knock Off, Heavy Slam.

Rookidee245
Corvisquire368
Corviknight495

Munchlax · Snorlax

Fairy / Normal

+20 Atk across the line. Snorlax now 130 Atk, so Belly Drum + Heavy Slam is a one-shot KO machine. New TMs: Bulldoze, Earthquake, Heavy Slam, Body Press, Curse, High Horsepower.

Munchlax390
Snorlax550

Tauros

Fighting / Steel

+10 Def, more dedicated physical wall (105 Def). New TMs: Bullet Punch, Zen Headbutt, Stone Edge, Earthquake, Swords Dance.

Tauros490

Litleo · Pyroar

Normal / Poison

Ability rework: now Rivalry / Corrosion / h:Toxic Debris. Toxic Debris auto-sets Toxic Spikes when hit by physical moves, so combine with new Mortal Spin at lv 65 for full hazard control. New TMs: Flamethrower, Earth Power, Dark Pulse.

Litleo369
Pyroar507

Magikarp · Gyarados

Water/Dark → Water/Dragon

Gyarados hidden ability changed to Regenerator. 33% heal on switch-out. Combined with Intimidate, this becomes a top-tier defensive pivot. New TMs line-wide: Dragon Tail, Earthquake, Temper Flare, Knock Off, Liquidation, Outrage.

Magikarp220
Gyarados540

Bounsweet · Steenee · Tsareena

Poison / Rock

Ability rework: Stench / Queenly Majesty / h:Rock Head. Rock Head + High Jump Kick lets Tsareena spam 130 BP Fighting STAB with no recoil. New TMs: Earthquake, Rock Blast, Poison Jab, High Jump Kick, Triple Axel, Taunt, U-turn, Swords Dance, Knock Off.

Bounsweet210
Steenee290
Tsareena510